One of the things I've heard from some previous is how your Wanted Level will only go up if you commit evil deeds, and a witness manages to escape to warn the law.
So, I was wondering if the Honor and Fame system will work similarly. For example, your Honor and Fame will only shift if there's someone to tell others of your deeds.
If so, this makes me wonder, what if we puposely allow witnesses to make it back safely to town when we make good deeds, and raise our Fame and Honor. Meanwhile, for every bad deed we do, we completely wipe out witnesses, to keep them shut. Would approaching the game this way allow you to be Good in the eyes of the public, while in the shadows, you're really a greedy, twisted individual? I think having little things like this would really enhance the game.
However, it's most likely that, like other games with similar systems, everyone will magically know everything you do, even if you're miles away from them.
So, I was wondering if the Honor and Fame system will work similarly. For example, your Honor and Fame will only shift if there's someone to tell others of your deeds.
If so, this makes me wonder, what if we puposely allow witnesses to make it back safely to town when we make good deeds, and raise our Fame and Honor. Meanwhile, for every bad deed we do, we completely wipe out witnesses, to keep them shut. Would approaching the game this way allow you to be Good in the eyes of the public, while in the shadows, you're really a greedy, twisted individual? I think having little things like this would really enhance the game.
However, it's most likely that, like other games with similar systems, everyone will magically know everything you do, even if you're miles away from them.